Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

Implementing Stochastic Levels of Detail with Microsoft DirectX Raytracing

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Level-of-detail (LOD) refers to replacing high-resolution meshes with lower-resolution meshes in the distance, where details may not be significant. This technique can help reduce memory footprint and…

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Implementing Stochastic Levels of Detail with Microsoft DirectX

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Implementing Stochastic Levels of Detail with Microsoft DirectX

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Implementing Stochastic Levels of Detail with Microsoft DirectX

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Implementing Stochastic Levels of Detail with Microsoft DirectX