GLASS SHADER DISPERSION] Cycles glass shader should have
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PAPERCUT Here I bring 2 examples for other renders engines (octane and luxcore). Both render engines have a slider for dispersion in the glass shader. This is the standard for ALL other render engines in the market (like v-ray, corona renderer, Pixar Renderman, and so on). There is no reason to don’t have this built-in the glass shader since it is a pain to always have to “hack” things mixing glass shaders and playing manually with 2 or 3 different IOR sliders just to get a result that ev
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